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Grimgrimoire chez
Grimgrimoire chez





This genre used to devour a lot of my after-school time, so I was somewhat surprised at how rusty I was going into GrimGrimoire OnceMore. My obsession with that game was triggered by my nostalgic memories of playing Command & Conquer: Red Alert with my friends in middle school. It’s probably something I shouldn’t admit, but the last time I earnestly pursued the genre was more than 20 years ago when I got hooked on Star Wars Galactic Battlegrounds on my eMac. It has been far too long since I’ve played a proper RTS. At around Lillet’s third trip through the loop, that was no longer working for me, and I had slow down and really think about I would go about defeating my enemies. In the early chapters, when the types of familiars were limited, I could power my way through every challenge. It didn’t take me too long to get a good understanding of what beats what, but remembering the names of the different familiars you can summon and their special abilities was something of a struggle. Grimoires, runes, and familiars fall into four magical categories (Glamour, Necromancy, Sorcery, Alchemy) that are bound to a rock-paper-scissors power dynamic. Familiars is the general term for any creature you can summon in battle, including fire-breathing dragons, various types of magical turrets, cats armed with sleep spells, and the most disturbing chimera I think I’ve ever seen. Instead, she uses the various grimoires she’s earned to produce runes from which she’ll summon familiars that do her fighting and resource harvesting. In battle, Lillet doesn’t do any of the fighting herself. If you’re coming to this straight from 13 Sentinels: Aegis Rim, know that the RTS battles here trend closer to what you’d find in traditional entries in the genre. In each of GrimGrimoire OnceMore’s chapters, you’ll attempt to lead Lillet to victory in 2D real-time strategy battles. To keep her teachers and fellow students from meeting an early grave, Lillet will often have to defeat them on the battlefield.

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On her fifth day of lessons, tragedy strikes, and Lillet is thrown into a time loop that has her reliving her first five days at the school, giving her a chance to get to the bottom of this murderous mystery. Lillet is there to learn from the great magicians housed inside, but her arrival coincides with a secret plot that seeks to wreak havoc on the school and its teachers. It’s the former home of the Archmage, who many years ago was defeated by…sigh…Gammel Dore, who turned the tower into a magic academy. Set in a world that is definitely not Harry Potter but also not not Harry Potter, GrimGrimoire OnceMore follows the exploits of Lillet Blan, a new student at Silver Star Tower. GrimGrimoire OnceMore ( PS4, PS5, Switch ) In fact, after playing through GrimGrimoire OnceMore, I’m not sure this developer is capable of making a game I won’t like. With consistently outstanding visuals and excellent gameplay, I have yet to be disappointed by a Vanillaware title. That’s how I ended up owning three copies of Dragon’s Crown, and two copies each of Muramasa, 13 Sentinels, and Odin Sphere: Leifthrasir. Since I first played Muramasa: The Demon Blade on the Nintendo Wii, I’ve made it a personal mission of mine to play every Vanillaware title I can on as many platforms as I can.

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If you play just one wizard school game this year…







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